Page 376 - 2018 White Paper on the Business Environment in China
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8 White Paper on the Business Environment in China
Works Cited Faze, Adam. “How China Is Refueling The Film
Industry.” Forbes. Forbes Magazine, 17 Apr. 2016. Web.
Allen, Daniel. “Lights, Camera, Approval – China’s 31 Aug. 2017.
New Film Law.” EastWestBank ReachFurther. East West
Bank - Reach Further, 09 Jan. 2017. Web. 31 Aug. 2017. Fiducia. “China’s Sports Sector Is Shaping Up.” Fiducia.
Fiducia Management Consultants, Apr. 2017. Web. 30
Bateman, Joshua D. “Alibaba Tries to Get in the Aug. 2017.
Game.” Bloomberg.com. Bloomberg, 17 July 2017. Web.
30 Aug. 2017. Guo, Kai. “China Cultural Industry Expands Faster in
2016.” ChinaDaily.com. China Daily, 16 Feb. 2017. Web.
Beech, Hannah. “How China Is Remaking the Global 31 Aug. 2017.
Film Industry.” Time. Time Warner, 14 Aug. 2017. Web. 31
Aug. 2017. Hu, Ximeng. People’s Daily Online. Xinhua, 8 May
2017. Web. 31 Aug. 2017.
BI. “The ESports Competitive Video Gaming Market
Continues to Grow Revenues & Attract Investors.” BI IDC. “IDC Announces 10 Predictions for China’s
Intelligence. Business Insider, 15 Mar. 2017. Web. 30 Gaming Industry in 2017.” Www.idc.com. IDC Research,
Aug. 2017. 18 Aug. 2017. Web. 30 Aug. 2017.
Brightman, James. “Mobile Games Booming as Jiao, Priscilla. “Culture a Key Priority in Five-year Plan.”
Global Games Market Hits $108.9B in 2017 - Newzoo.” South China Morning Post. South China Morning Post,
Game Industry. GamesIndustry.biz, 29 Apr. 2017. Web. 27 Mar. 2011. Web. 31 Aug. 2017.
30 Aug. 2017.
Lanxon, Nate.“China Just Became the Games Industry
Brzeski, Patrick. “China Box-Office Growth Slowed to Capital of the World.” Bloomberg.com. Bloomberg, 01
3.7 Percent in 2016, Official Data Shows.”The Hollywood June 2017. Web. 30 Aug. 2017.
Reporter. The Hollywood Reporter, 01 Jan. 2017. Web. 31
Aug. 2017. Liu, Dongfeng. “The Sports Industry: The Next Big
Thing in China?” China Policy Institute: Analysis. China
Brzeski, Patrick. “China’s Quota on Hollywood Film Policy Institute, 28 May 2017. Web. 29 Aug. 2017.
Imports Set to Expand, State Media Says.”The Hollywood
Reporter. The Hollywood Reporter, 09 Feb. 2017. Web. Lu, Zhouxiang. “E-sports in China: History, Issues and
31 Aug. 2017. Challenges.” China Policy Institute: Analysis. China Policy
Institute, 28 May 2017. Web. 30 Aug. 2017.
CBBC. “Creative-Cultural Industries & Sports.” CBBC
- Creative-Cultural Industries & Sports. China British McNeice, Angus. “Sports Industry Compared to ‘gold
Creative Council. Web. 31 Aug. 2017. Mine’.” ChinaDaily.com. China Daily, 12 May 2017. Web.
30 Aug. 2017.
Choi, Mun-hee. “China Becoming Increasingly
Protective in Culture Industry.” BusinessKorea. Business Nielsen. “China Emerging Market Focus - Nielsen
Korea, 18 Apr. 2017. Web. 31 Aug. 2017. Sports.” Nielsen. The Nielsen Company, 23 Aug. 2017.
Web. 29 Aug. 2017.
Chu, Katherine. “New Globalization and Cultural
Industry in China.” USC US-China Insitute. USC Perez, Bien.“China Driving Global Video Games Market
Annenberg, 19 Sept. 2008. Web. 31 Aug. 2017. to Record US$109b.” South China Morning Post. South
China Morning Post, 21 June 2017. Web. 30 Aug. 2017.
Facio, Jose Bernardo Reyes. “E-Sports: Hobby or
Career?” The World of Chinese. The World of Chinese, 1 Scott, Mathew. “New Film Law Casts Shadow Over
Mar. 2017. Web. 30 Aug. 2017. Giant Chinese Market.” Variety. Penske Business Media,
18 May 2017. Web. 31 Aug. 2017.
376
Works Cited Faze, Adam. “How China Is Refueling The Film
Industry.” Forbes. Forbes Magazine, 17 Apr. 2016. Web.
Allen, Daniel. “Lights, Camera, Approval – China’s 31 Aug. 2017.
New Film Law.” EastWestBank ReachFurther. East West
Bank - Reach Further, 09 Jan. 2017. Web. 31 Aug. 2017. Fiducia. “China’s Sports Sector Is Shaping Up.” Fiducia.
Fiducia Management Consultants, Apr. 2017. Web. 30
Bateman, Joshua D. “Alibaba Tries to Get in the Aug. 2017.
Game.” Bloomberg.com. Bloomberg, 17 July 2017. Web.
30 Aug. 2017. Guo, Kai. “China Cultural Industry Expands Faster in
2016.” ChinaDaily.com. China Daily, 16 Feb. 2017. Web.
Beech, Hannah. “How China Is Remaking the Global 31 Aug. 2017.
Film Industry.” Time. Time Warner, 14 Aug. 2017. Web. 31
Aug. 2017. Hu, Ximeng. People’s Daily Online. Xinhua, 8 May
2017. Web. 31 Aug. 2017.
BI. “The ESports Competitive Video Gaming Market
Continues to Grow Revenues & Attract Investors.” BI IDC. “IDC Announces 10 Predictions for China’s
Intelligence. Business Insider, 15 Mar. 2017. Web. 30 Gaming Industry in 2017.” Www.idc.com. IDC Research,
Aug. 2017. 18 Aug. 2017. Web. 30 Aug. 2017.
Brightman, James. “Mobile Games Booming as Jiao, Priscilla. “Culture a Key Priority in Five-year Plan.”
Global Games Market Hits $108.9B in 2017 - Newzoo.” South China Morning Post. South China Morning Post,
Game Industry. GamesIndustry.biz, 29 Apr. 2017. Web. 27 Mar. 2011. Web. 31 Aug. 2017.
30 Aug. 2017.
Lanxon, Nate.“China Just Became the Games Industry
Brzeski, Patrick. “China Box-Office Growth Slowed to Capital of the World.” Bloomberg.com. Bloomberg, 01
3.7 Percent in 2016, Official Data Shows.”The Hollywood June 2017. Web. 30 Aug. 2017.
Reporter. The Hollywood Reporter, 01 Jan. 2017. Web. 31
Aug. 2017. Liu, Dongfeng. “The Sports Industry: The Next Big
Thing in China?” China Policy Institute: Analysis. China
Brzeski, Patrick. “China’s Quota on Hollywood Film Policy Institute, 28 May 2017. Web. 29 Aug. 2017.
Imports Set to Expand, State Media Says.”The Hollywood
Reporter. The Hollywood Reporter, 09 Feb. 2017. Web. Lu, Zhouxiang. “E-sports in China: History, Issues and
31 Aug. 2017. Challenges.” China Policy Institute: Analysis. China Policy
Institute, 28 May 2017. Web. 30 Aug. 2017.
CBBC. “Creative-Cultural Industries & Sports.” CBBC
- Creative-Cultural Industries & Sports. China British McNeice, Angus. “Sports Industry Compared to ‘gold
Creative Council. Web. 31 Aug. 2017. Mine’.” ChinaDaily.com. China Daily, 12 May 2017. Web.
30 Aug. 2017.
Choi, Mun-hee. “China Becoming Increasingly
Protective in Culture Industry.” BusinessKorea. Business Nielsen. “China Emerging Market Focus - Nielsen
Korea, 18 Apr. 2017. Web. 31 Aug. 2017. Sports.” Nielsen. The Nielsen Company, 23 Aug. 2017.
Web. 29 Aug. 2017.
Chu, Katherine. “New Globalization and Cultural
Industry in China.” USC US-China Insitute. USC Perez, Bien.“China Driving Global Video Games Market
Annenberg, 19 Sept. 2008. Web. 31 Aug. 2017. to Record US$109b.” South China Morning Post. South
China Morning Post, 21 June 2017. Web. 30 Aug. 2017.
Facio, Jose Bernardo Reyes. “E-Sports: Hobby or
Career?” The World of Chinese. The World of Chinese, 1 Scott, Mathew. “New Film Law Casts Shadow Over
Mar. 2017. Web. 30 Aug. 2017. Giant Chinese Market.” Variety. Penske Business Media,
18 May 2017. Web. 31 Aug. 2017.
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