Page 376 - 2018 White Paper on the Business Environment in China
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8 White Paper on the Business Environment in China

Works Cited Faze, Adam. ??ow China Is Refueling The Film
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Allen, Daniel. ??ights, Camera, Approval ?? China?? 31 Aug. 2017.
New Film Law.?? EastWestBank ReachFurther. East West
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Bateman, Joshua D. ??libaba Tries to Get in the Aug. 2017.
Game.?? Bloomberg.com. Bloomberg, 17 July 2017. Web.
30 Aug. 2017. Guo, Kai. ??hina Cultural Industry Expands Faster in
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Beech, Hannah. ??ow China Is Remaking the Global 31 Aug. 2017.
Film Industry.?? Time. Time Warner, 14 Aug. 2017. Web. 31
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BI. ??he ESports Competitive Video Gaming Market
Continues to Grow Revenues & Attract Investors.?? BI IDC. ??DC Announces 10 Predictions for China??
Intelligence. Business Insider, 15 Mar. 2017. Web. 30 Gaming Industry in 2017.?? Www.idc.com. IDC Research,
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Brightman, James. ??obile Games Booming as Jiao, Priscilla. ??ulture a Key Priority in Five-year Plan.??
Global Games Market Hits $108.9B in 2017 - Newzoo.?? South China Morning Post. South China Morning Post,
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Lanxon, Nate.??hina Just Became the Games Industry
Brzeski, Patrick. ??hina Box-Office Growth Slowed to Capital of the World.?? Bloomberg.com. Bloomberg, 01
3.7 Percent in 2016, Official Data Shows.??he Hollywood June 2017. Web. 30 Aug. 2017.
Reporter. The Hollywood Reporter, 01 Jan. 2017. Web. 31
Aug. 2017. Liu, Dongfeng. ??he Sports Industry: The Next Big
Thing in China??? China Policy Institute: Analysis. China
Brzeski, Patrick. ??hina?? Quota on Hollywood Film Policy Institute, 28 May 2017. Web. 29 Aug. 2017.
Imports Set to Expand, State Media Says.??he Hollywood
Reporter. The Hollywood Reporter, 09 Feb. 2017. Web. Lu, Zhouxiang. ??-sports in China: History, Issues and
31 Aug. 2017. Challenges.?? China Policy Institute: Analysis. China Policy
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CBBC. ??reative-Cultural Industries & Sports.?? CBBC
- Creative-Cultural Industries & Sports. China British McNeice, Angus. ??ports Industry Compared to ??old
Creative Council. Web. 31 Aug. 2017. Mine??.?? ChinaDaily.com. China Daily, 12 May 2017. Web.
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Choi, Mun-hee. ??hina Becoming Increasingly
Protective in Culture Industry.?? BusinessKorea. Business Nielsen. ??hina Emerging Market Focus - Nielsen
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Chu, Katherine. ??ew Globalization and Cultural
Industry in China.?? USC US-China Insitute. USC Perez, Bien.??hina Driving Global Video Games Market
Annenberg, 19 Sept. 2008. Web. 31 Aug. 2017. to Record US$109b.?? South China Morning Post. South
China Morning Post, 21 June 2017. Web. 30 Aug. 2017.
Facio, Jose Bernardo Reyes. ??-Sports: Hobby or
Career??? The World of Chinese. The World of Chinese, 1 Scott, Mathew. ??ew Film Law Casts Shadow Over
Mar. 2017. Web. 30 Aug. 2017. Giant Chinese Market.?? Variety. Penske Business Media,
18 May 2017. Web. 31 Aug. 2017.

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